![]() Now lets give a look at the armor shall we? Having a high rate would mean an inventory full of vanity armors (Which is not fun at all). Really low, Because the Spawn rate in the Dungeon is bigger than in other zones, And Note: If the dungeon is the best option, I would really appreciate if the Drop Rate is Any Enemy in the Dungeon: Representing the souls that helped him before dying There are Three enemies that would be the most susceptible to drop the armor I would really like the colored crystals and fire ( Blue, Green and Purple/Pink ) to have that effect (Ill put the Sprites Sheet over here, just in case I need it for the contest) Sorry I cant do anything - ) A little Edit: I just saw a comment in the post that said something about not a light source but a bit of glow, So if its possible, The Original Design of the armor was going to be yellow, But I decided to change itīecause I got the new ideas of the lore (some of you might like it more yellow but I'm I got Inspiration from the spirit armor while making the Dungeon Master (I don't think that's going to affect at all : T ) ![]() The armor has a lore (Just in case you are interested in it lol, the lore is at the bottom ![]() ![]() The Flames of the helmet are made of Ectoplasm The Night sprite might resemble a lot to the corruption, But it is not related at all. The Armor flame's colors changed depending on the situation: ( day / night / Boss fight ) The Armor's Name explains a lot about the armor ![]()
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